Monday, 22 February 2016

Crazy Bump


Today I am going to download and experiment with a software called Crazy Bump.  Crazy Bump allows you to create a texture that can be applied to a material instance.  I have begun experimenting with Crazy Bump and I have to say it a pretty straight forward and easy software to use, I therefore be using it to apply a texture to my material instance whenever I have created it.

Before I do this I am going to practice texturing in Photoshop using nDo.  I went on CG Textures and got an image of rocks
I then simply opened up this image in Photoshop and ran nDo on it, here was the result.
I think that this turned out quite well, the texture looks pretty good and it defiantly gave me some much needed practice, however I'm not sure whether or not I'll use it in my landscape as I'm not sure yet if it will fit in with whatever theme I decide to do for my landscape.

I have decided to create a texture to represent sand in my level, I have been considering creating a tropical island so this would fit in perfectly and if not or if I decide to create a different map I can simply go back and create a new one.  I simply got a texture of CG Textures and put it into Photoshop, I then ran nDo on it with gave me a detailed texture.  I then exported it into Crazy Bump which allowed me to adjust the texture whatever way I wanted.
Here you can see the texture I have created in Crazy Bump, I think it turned out okay, I could have made it look a lot smother however I think that it then may have been a bit to subtle and it have been hard for the player to see any texture at all.  Alternately if I don't like this texture in my level I could simply go back and practice with Crazy Bump some more and then simply create a new texture. 

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