Now that I have done some research
on various terrain editing software’s in which I would have to pay to use, I
will now be taking a look what terrain editing features that Unreal Engine 4
has to offer. Unreal Engine 4 allows you
to create landscapes up to 8192x8192 in size, within these landscapes UE4
allows you to sculpt the size and shape of your map via the use of various
sculpting tools, it also allows its users to create a material instance and paint
materials on the landscape, it also allows you to use a paint tool to paint
user generated foliage on the landscape.
For this project I will be using Unreal Engine 4 because it offers me
all the necessary terrain editing tools that I will need to create my landscape
and it is free.
I have been messing around with the terrain editing software in UE4 for a bit now and so far so good, I certainly understand the sculpting features in UE4 now and am still practising using it. While I do understand how sculpting works now in UE4, my sculpting still does't look overly impressive and still looks a bit messy, however with some more time and practice I think that I will get the hang of it quite quickly.
I have been messing around with the terrain editing software in UE4 for a bit now and so far so good, I certainly understand the sculpting features in UE4 now and am still practising using it. While I do understand how sculpting works now in UE4, my sculpting still does't look overly impressive and still looks a bit messy, however with some more time and practice I think that I will get the hang of it quite quickly.
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