Today we were shown how we can
create terrain based on real life terrain using Unreal Engine 4 and Opentopography. To begin with I use a website called Opentopography, in
this website I Can select a real world location and use this to create a
terrain identical to the terrain that I have just selected on Opentopography. I save this file and then export it over to
UE4 and here you can see my results. As
you can see I have now a terrain in UE4 identical to the terrain that I have
selected on Opentopography.
This was a fun process and I'm happy that I now know how to do this process however I cannot see myself using this for my final map. Maybe if I were to create snowy mountains or something like that I could implement it however for now I think that I will stick to the sculpting tools in UE4 as I feel that I have made significant progress in using them.
This was a fun process and I'm happy that I now know how to do this process however I cannot see myself using this for my final map. Maybe if I were to create snowy mountains or something like that I could implement it however for now I think that I will stick to the sculpting tools in UE4 as I feel that I have made significant progress in using them.
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