I am now going to practice some of
the terrain editing tools that UE4 has to offer, I will start off by
experimenting with the sculpting tools.
The sculpting tools allows me
sculpt the shape of the terrain, it allows me to create mountainous terrain the
size and shape of with I can mould myself, it also allows me to create downward
slopes/holes which would be perfect for creating things like pits or
lakes. The sculpting tools also allows
me to smooth and flatten out the terrain that I create and it also allows me to
add an erosion effect to the terrain.
UE4 also allows you to create a
material a material instance which you can apply to the landscape or
alternately you would be able to select one or multiple materials and paint
your landscape with them manually rather than just applying the one material to
the whole landscape. I will be trying
out and more than likely using this paint tool whenever I begin sculpting my
final landscape.
Now that I have had some time and practice with creating terrain in UE4 I defiantly see a lot of improvement in sculpting my landscape and sculpting it precisely the way I want by adjusting the tool size/strength. As always there is always room for improvement however as of now I think I have made great progress.
Now that I have had some time and practice with creating terrain in UE4 I defiantly see a lot of improvement in sculpting my landscape and sculpting it precisely the way I want by adjusting the tool size/strength. As always there is always room for improvement however as of now I think I have made great progress.
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