Now that I have sculpted my
landscape I am going to create a material instance, I have experimented with
creating material before when I created one with a mountainous forest in mind
and used grass, rock and snow textures.
I will be using this same material instance however I will be making
some changes. First of I changed the
grass material to another grass material that was a much brighter shade of
green and would suit a tropical environment much more than the previous grass
material did. I then swapped the rock
material for a sand material which I will use for the base of my
landscape. I didn't do anything with the
snow texture as all I see myself using is the sand and grass textures so I
simply left it alone. You can see how I have done this below, it was a fairly straight forward process of simply connecting the landscape coords node to the three textures. My material can now make use of all three of these textures. I repeated this process for my normal and specular textures, the reason I have done this is because it will now add some complexity to my material and should make it look more realistic. Now I would like to adjust my material so that I will be able to paint my materials in the view port, to do this I simply added a layer weight node to all of my textures and connect them all. Below you can see this process.
I am quite happy with how my material looks so far and think I done this process quite well however if I could go back I would consider replacing the snow texture, I only really need the grass and sand textures however if I had the time I would have wend and found another texture that I could have possibly used in a tropical environment.
I have began to paint my island with my material instance, to do this I will be using the paint tool located within the geometory mode, it allows me to drag and drop the textures that I used to create my material instance into the paint tool. From there I can adjust the size and strength of the paint brush to my liking and then simply select whatever texture I intend to use and start painting. I will be creating grass to put over the grass texture later and here you can see my sand complete with the Crazy Bump texture.
I am actually very pleasantly surprised with this outcome as I was worried before that I may have made my texture in Crazy Bump a little too rough however I think that this turned out great, I could have made it a little smother however I think that had I done this the texture would have gone unnoticed and it wouldn't even have been worth my while.
I am quite happy with how my material looks so far and think I done this process quite well however if I could go back I would consider replacing the snow texture, I only really need the grass and sand textures however if I had the time I would have wend and found another texture that I could have possibly used in a tropical environment.
I have began to paint my island with my material instance, to do this I will be using the paint tool located within the geometory mode, it allows me to drag and drop the textures that I used to create my material instance into the paint tool. From there I can adjust the size and strength of the paint brush to my liking and then simply select whatever texture I intend to use and start painting. I will be creating grass to put over the grass texture later and here you can see my sand complete with the Crazy Bump texture.
I am actually very pleasantly surprised with this outcome as I was worried before that I may have made my texture in Crazy Bump a little too rough however I think that this turned out great, I could have made it a little smother however I think that had I done this the texture would have gone unnoticed and it wouldn't even have been worth my while.









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